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U8g2图形库使用技巧记录(4)

~最近在优化平衡车的UI界面~ 寻寻觅觅间,偶然在B站上看到一个很优雅的UI框架WouoUI,底层的oled驱动操作使用的是U8G2方式,于是花了点时间把它移植了过来(丙正正),跑在小平衡车(小黑)上效果真的很哇塞,以一路foc电机+一个按钮作为输入; ~以下是UI的视频效果: ~以下是移植的源码,希望对想移植的后来者有所帮助:

/************************************* 屏幕驱动 *************************************/

//分辨率128*64,可以使用硬件IIC接口 #include "flex_ui.h" #include "u8g2_ssd1306.h"

#include #include #include #include #include #include "nvs_flash.h" #include "nvs.h"

#include "sbus.h" #include "param.h" #include "ms5611.h" #include "tle5012b.h" #include "drv_adc.h" #include "drv_motor.h" #include "stabilizer.h" #include #include #include

#include "wiring.h" #include "lv_math.h"

static const char *TAG = "flex_ui";

/************************************* 定义页面 *************************************/

//总目录,缩进表示页面层级 enum { M_WINDOW, M_SLEEP, M_MAIN, M_EDITOR, M_KNOB, M_KRF, M_KPF, M_VOLT, M_SETTING, M_ABOUT, };

//状态,初始化标签 enum { S_FADE, //转场动画 S_WINDOW, //弹窗初始化 S_LAYER_IN, //层级初始化 S_LAYER_OUT, //层级初始化 S_NONE, //直接选择页面 };

//菜单结构体 typedef struct MENU { char *m_select; } M_SELECT;

/************************************* 定义内容 *************************************/

/************************************* 文字内容 *************************************/

M_SELECT main_menu[] { {"Sleep"}, {"Editor"}, {"Volt"}, {"Setting"}, };

M_SELECT editor_menu[] { {"[ Editor ]"}, {"- Function 0"}, {"- Function 1"}, {"- Function 2"}, {"- Function 3"}, {"- Function 4"}, {"- Function 5"}, {"- Function 6"}, {"- Function 7"}, {"- Function 8"}, {"- Function 9"}, {"- Knob"}, };

M_SELECT knob_menu[] { {"[ Knob ]"}, {"# Rotate Func"}, {"$ Press Func"}, };

M_SELECT krf_menu[] { {"[ Rotate Function ]"}, {"--------------------------"}, {"= Disable"}, {"--------------------------"}, {"= Volume"}, {"= Brightness"}, {"--------------------------"}, };

M_SELECT kpf_menu[] { {"[ Press Function ]"}, {"--------------------------"}, {"= Disable"}, {"--------------------------"}, {"= A"}, {"= B"}, {"= C"}, {"= D"}, {"= E"}, {"= F"}, {"= G"}, {"= H"}, {"= I"}, {"= J"}, {"= K"}, {"= L"}, {"= M"}, {"= N"}, {"= O"}, {"= P"}, {"= Q"}, {"= R"}, {"= S"}, {"= T"}, {"= U"}, {"= V"}, {"= W"}, {"= X"}, {"= Y"}, {"= Z"}, {"--------------------------"}, {"= 0"}, {"= 1"}, {"= 2"}, {"= 3"}, {"= 4"}, {"= 5"}, {"= 6"}, {"= 7"}, {"= 8"}, {"= 9"}, {"--------------------------"}, {"= Esc"}, {"= F1"}, {"= F2"}, {"= F3"}, {"= F4"}, {"= F5"}, {"= F6"}, {"= F7"}, {"= F8"}, {"= F9"}, {"= F10"}, {"= F11"}, {"= F12"}, {"--------------------------"}, {"= Left Ctrl"}, {"= Left Shift"}, {"= Left Alt"}, {"= Left Win"}, {"= Right Ctrl"}, {"= Right Shift"}, {"= Right Alt"}, {"= Right Win"}, {"--------------------------"}, {"= Caps Lock"}, {"= Backspace"}, {"= Return"}, {"= Insert"}, {"= Delete"}, {"= Tab"}, {"--------------------------"}, {"= Home"}, {"= End"}, {"= Page Up"}, {"= Page Down"}, {"--------------------------"}, {"= Up Arrow"}, {"= Down Arrow"}, {"= Left Arrow"}, {"= Right Arrow"}, {"--------------------------"}, };

M_SELECT volt_menu[] { {"A0"}, {"A1"}, {"A2"}, {"A3"}, {"A4"}, {"A5"}, {"A6"}, {"A7"}, {"B0"}, {"B1"}, };

M_SELECT setting_menu[] { {"[ Setting ]"}, {"~ Disp Bri"}, {"~ Tile Ani"}, {"~ List Ani"}, {"~ Win Ani"}, {"~ Spot Ani"}, {"~ Tag Ani"}, {"~ Fade Ani"}, {"~ Btn SPT"}, {"~ Btn LPT"}, {"+ T Ufd Fm Scr"}, {"+ L Ufd Fm Scr"}, {"+ T Loop Mode"}, {"+ L Loop Mode"}, {"+ Win Bokeh Bg"}, {"+ Knob Rot Dir"}, {"+ Dark Mode"}, {"- [ About ]"}, };

M_SELECT about_menu[] { {"[ FlexUI ]"}, {"- Version: v1.0"}, {"- Board: ESP32 PICO"}, {"- Ram: 340k"}, {"- Flash: 4MB"}, {"- Freq: 240Mhz"}, {"- Creator: Leon"}, {"- Billi UID: 20230705"}, };

/************************************* 图片内容 *************************************/

const uint8_t main_icon_pic[][120] { { 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xF1,0x3F, 0xFF,0xFF,0xC3,0x3F,0xFF,0xFF,0x87,0x3F,0xFF,0xFF,0x07,0x3F,0xFF,0xFF,0x0F,0x3E, 0xFF,0xFF,0x0F,0x3E,0xFF,0xFF,0x0F,0x3C,0xFF,0xFF,0x0F,0x3C,0xFF,0xFF,0x0F,0x38, 0xFF,0xFF,0x0F,0x38,0xFF,0xFF,0x0F,0x38,0xFF,0xFF,0x07,0x38,0xFF,0xFF,0x07,0x38, 0xFF,0xFF,0x03,0x38,0xF7,0xFF,0x01,0x38,0xE7,0xFF,0x00,0x3C,0x87,0x3F,0x00,0x3C, 0x0F,0x00,0x00,0x3E,0x0F,0x00,0x00,0x3E,0x1F,0x00,0x00,0x3F,0x3F,0x00,0x80,0x3F, 0x7F,0x00,0xC0,0x3F,0xFF,0x01,0xF0,0x3F,0xFF,0x07,0xFC,0x3F,0xFF,0xFF,0xFF,0x3F, 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F }, { 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xF9,0xE7,0x3F, 0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F,0xFF,0xF0,0xE7,0x3F,0x7F,0xE0,0xE7,0x3F, 0x7F,0xE0,0xC3,0x3F,0x7F,0xE0,0xC3,0x3F,0x7F,0xE0,0xC3,0x3F,0x7F,0xE0,0xE7,0x3F, 0xFF,0xF0,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F, 0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xC3,0x3F,0xFF,0xF9,0x81,0x3F,0xFF,0xF0,0x81,0x3F, 0xFF,0xF0,0x81,0x3F,0xFF,0xF0,0x81,0x3F,0xFF,0xF9,0x81,0x3F,0xFF,0xF9,0xC3,0x3F, 0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F,0xFF,0xF9,0xE7,0x3F,0xFF,0xFF,0xFF,0x3F, 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F }, { 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xEF,0xFF,0xFF,0x3F,0xC7,0xFF,0xFF,0x3F, 0xC7,0xF3,0xFF,0x3F,0x83,0xC0,0xFF,0x3F,0xEF,0xCC,0xFF,0x3F,0x6F,0x9E,0xFF,0x3F, 0x6F,0x9E,0xFF,0x3F,0x2F,0x3F,0xFF,0x3F,0x2F,0x3F,0xFF,0x3F,0x8F,0x7F,0xFE,0x3F, 0x8F,0x7F,0xFE,0x39,0x8F,0x7F,0xFE,0x39,0xCF,0xFF,0xFC,0x3C,0xCF,0xFF,0xFC,0x3C, 0xEF,0xFF,0xFC,0x3C,0xEF,0xFF,0x79,0x3E,0xEF,0xFF,0x79,0x3E,0xEF,0xFF,0x33,0x3F, 0xEF,0xFF,0x33,0x3F,0xEF,0xFF,0x87,0x3F,0xEF,0xFF,0xCF,0x3F,0xEF,0xFF,0x7F,0x3E, 0xEF,0xFF,0x7F,0x38,0x0F,0x00,0x00,0x30,0xFF,0xFF,0x7F,0x38,0xFF,0xFF,0x7F,0x3E, 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F, }, { 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F, 0xFF,0x1F,0xFE,0x3F,0xFF,0x1F,0xFE,0x3F,0xFF,0x0C,0xCC,0x3F,0x7F,0x00,0x80,0x3F, 0x3F,0x00,0x00,0x3F,0x3F,0xE0,0x01,0x3F,0x7F,0xF8,0x87,0x3F,0x7F,0xFC,0x8F,0x3F, 0x3F,0xFC,0x0F,0x3F,0x0F,0x3E,0x1F,0x3C,0x0F,0x1E,0x1E,0x3C,0x0F,0x1E,0x1E,0x3C, 0x0F,0x3E,0x1F,0x3C,0x3F,0xFC,0x0F,0x3F,0x7F,0xFC,0x8F,0x3F,0x7F,0xF8,0x87,0x3F, 0x3F,0xE0,0x01,0x3F,0x3F,0x00,0x00,0x3F,0x7F,0x00,0x80,0x3F,0xFF,0x0C,0xCC,0x3F, 0xFF,0x1F,0xFE,0x3F,0xFF,0x1F,0xFE,0x3F,0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F, 0xFF,0xFF,0xFF,0x3F,0xFF,0xFF,0xFF,0x3F }, };

/************************************* 页面变量 *************************************/

//OLED变量 #define DISP_H 64 //屏幕高度 #define DISP_W 128 //屏幕宽度 uint8_t *buf_ptr; //指向屏幕缓冲的指针 uint16_t buf_len; //缓冲长度

//UI变量 #define UI_DEPTH 20 //最深层级数 #define UI_MNUMB 100 //菜单数量 #define UI_PARAM 16 //参数数量 enum { DISP_BRI, //屏幕亮度 TILE_ANI, //磁贴动画速度 LIST_ANI, //列表动画速度 WIN_ANI, //弹窗动画速度 SPOT_ANI, //聚光动画速度 TAG_ANI, //标签动画速度 FADE_ANI, //消失动画速度 BTN_SPT, //按键短按时长 BTN_LPT, //按键长按时长 TILE_UFD, //磁贴图标从头展开开关 LIST_UFD, //菜单列表从头展开开关 TILE_LOOP, //磁贴图标循环模式开关 LIST_LOOP, //菜单列表循环模式开关 WIN_BOK, //弹窗背景虚化开关 KNOB_DIR, //旋钮方向切换开关 DARK_MODE, //黑暗模式开关 }; struct { bool init; uint8_t num[UI_MNUMB]; uint8_t select[UI_DEPTH]; uint8_t layer; uint8_t index = M_MAIN; uint8_t state = S_LAYER_IN; bool sleep = true; uint8_t fade = 1; uint8_t param[UI_PARAM]; } ui;

//磁贴变量 //所有磁贴页面都使用同一套参数 #define TILE_B_FONT u8g2_font_helvB18_tr //磁贴大标题字体 #define TILE_B_TITLE_H 18 //磁贴大标题字体高度 #define TILE_ICON_H 30 //磁贴图标高度 #define TILE_ICON_W 30 //磁贴图标宽度 #define TILE_ICON_S 36 //磁贴图标间距 #define TILE_INDI_H 27 //磁贴大标题指示器高度 #define TILE_INDI_W 7 //磁贴大标题指示器宽度 #define TILE_INDI_S 36 //磁贴大标题指示器上边距 struct { float title_y_calc = TILE_INDI_S + (TILE_INDI_H - TILE_B_TITLE_H) / 2 + TILE_B_TITLE_H * 2; float title_y_trg_calc = TILE_INDI_S + (TILE_INDI_H - TILE_B_TITLE_H) / 2 + TILE_B_TITLE_H; int16_t temp; bool select_flag; float icon_x; float icon_x_trg; float icon_y; float icon_y_trg; float indi_x; float indi_x_trg; float title_y; float title_y_trg; } tile;

//列表变量 //默认参数

#define LIST_FONT u8g2_font_HelvetiPixel_tr //列表字体 #define LIST_TEXT_H 8 //列表每行文字字体的高度 #define LIST_LINE_H 16 //列表单行高度 #define LIST_TEXT_S 4 //列表每行文字的上边距,左边距和右边距,下边距由它和字体高度和行高度决定 #define LIST_BAR_W 5 //列表进度条宽度,需要是奇数,因为正中间有1像素宽度的线 #define LIST_BOX_R 0.5 //列表选择框圆角

/* //超窄行高度测试 #define LIST_FONT u8g2_font_4x6_tr //列表字体 #define LIST_TEXT_H 5 //列表每行文字字体的高度 #define LIST_LINE_H 7 //列表单行高度 #define LIST_TEXT_S 1 //列表每行文字的上边距,左边距和右边距,下边距由它和字体高度和行高度决定 #define LIST_BAR_W 7 //列表进度条宽度,需要是奇数,因为正中间有1像素宽度的线 #define LIST_BOX_R 0.5 //列表选择框圆角 */ struct { uint8_t line_n = DISP_H / LIST_LINE_H; int16_t temp; bool loop; float y; float y_trg; float box_x; float box_x_trg; float box_y; float box_y_trg[UI_DEPTH]; float bar_y; float bar_y_trg; } list;

//曲线相关 #define WAVE_SAMPLE 20 //采集倍数 #define WAVE_W 94 //波形宽度 #define WAVE_L 24 //波形左边距 #define WAVE_U 0 //波形上边距 #define WAVE_MAX 27 //最大值 #define WAVE_MIN 4 //最小值 #define WAVE_BOX_H 32 //波形边框高度 #define WAVE_BOX_W 94 //波形边框宽度 #define WAVE_BOX_L_S 24 //波形边框左边距 //列表和文字背景框相关 #define VOLT_FONT u8g2_font_helvB18_tr //电压数字字体 #define VOLT_TEXT_BG_L_S 24 //文字背景框左边距 #define VOLT_TEXT_BG_W 94 //文字背景框宽度 #define VOLT_TEXT_BG_H 29 //文字背景框高度 struct { int ch0_adc[WAVE_SAMPLE * WAVE_W]; int ch0_wave[WAVE_W]; int val; float text_bg_r; float text_bg_r_trg; } volt;

//选择框变量

//默认参数 #define CHECK_BOX_L_S 95 //选择框在每行的左边距 #define CHECK_BOX_U_S 2 //选择框在每行的上边距 #define CHECK_BOX_F_W 12 //选择框外框宽度 #define CHECK_BOX_F_H 12 //选择框外框高度 #define CHECK_BOX_D_S 2 //选择框里面的点距离外框的边距

/* //超窄行高度测试 #define CHECK_BOX_L_S 99 //选择框在每行的左边距 #define CHECK_BOX_U_S 0 //选择框在每行的上边距 #define CHECK_BOX_F_W 5 //选择框外框宽度 #define CHECK_BOX_F_H 5 //选择框外框高度 #define CHECK_BOX_D_S 1 //选择框里面的点距离外框的边距 */ struct { uint8_t *v; uint8_t *m; uint8_t *s; uint8_t *s_p; } check_box;

//弹窗变量 #define WIN_FONT u8g2_font_HelvetiPixel_tr //弹窗字体 #define WIN_H 32 //弹窗高度 #define WIN_W 102 //弹窗宽度 #define WIN_BAR_W 92 //弹窗进度条宽度 #define WIN_BAR_H 7 //弹窗进度条高度 #define WIN_Y - WIN_H - 2 //弹窗竖直方向出场起始位置 #define WIN_Y_TRG - WIN_H - 2 //弹窗竖直方向退场终止位置 struct { //uint8_t uint8_t *value; uint8_t max; uint8_t min; uint8_t step;

MENU *bg; uint8_t index; char title[20]; uint8_t select; uint8_t l = (DISP_W - WIN_W) / 2; uint8_t u = (DISP_H - WIN_H) / 2; float bar; float bar_trg; float y; float y_trg; } win;

//聚光灯变量 struct { float l; float l_trg; float r; float r_trg; float u; float u_trg; float d; float d_trg; } spot;

/********************************** 自定义功能变量 **********************************/

//旋钮功能变量 #define KNOB_PARAM 4 #define KNOB_DISABLE 0 #define KNOB_ROT_VOL 1 #define KNOB_ROT_BRI 2 enum { KNOB_ROT, //睡眠下旋转旋钮的功能,0 禁用,1 音量,2 亮度 KNOB_COD, //睡眠下短按旋钮输入的字符码,0 禁用 KNOB_ROT_P, //旋转旋钮功能在单选框中选择的位置 KNOB_COD_P, //字符码在单选框中选择的位置 }; struct { uint8_t param[KNOB_PARAM] = { KNOB_DISABLE, KNOB_DISABLE, 2, 2 }; //禁用在列表的第2个选项,第0个是标题,第1个是分界线 } knob;

/************************************* 断电保存 *************************************/

//#include

//EEPROM变量 #define EEPROM_CHECK 11 struct { bool init; bool change; int address; uint8_t check; uint8_t check_param[EEPROM_CHECK] = { 'a', 'b', 'c', 'd', 'e', 'f','g', 'h', 'i', 'j', 'k' }; } eeprom;

//EEPROM写数据,回到睡眠时执行一遍 void eeprom_write_all_data() { #if 0 eeprom.address = 0; for (uint8_t i = 0; i < EEPROM_CHECK; ++i) EEPROM.write(eeprom.address + i, eeprom.check_param[i]); eeprom.address += EEPROM_CHECK; for (uint8_t i = 0; i < UI_PARAM; ++i) EEPROM.write(eeprom.address + i, ui.param[i]); eeprom.address += UI_PARAM; for (uint8_t i = 0; i < KNOB_PARAM; ++i) EEPROM.write(eeprom.address + i, knob.param[i]); eeprom.address += KNOB_PARAM; #else nvs_handle handle; int32_t err;

// Open err = nvs_open(STORAGE_NAMESPACE, NVS_READWRITE, &handle); if (err != ESP_OK) goto err;

err = nvs_set_blob(handle, "ui_param_ck", eeprom.check_param, EEPROM_CHECK); if (err != ESP_OK) goto err;

err = nvs_set_blob(handle, "ui_param", ui.param, UI_PARAM); if (err != ESP_OK) goto err;

err = nvs_set_blob(handle, "knob_param", knob.param, KNOB_PARAM); if (err != ESP_OK) goto err;

ESP_LOGI(TAG, "param write all finish!");

err = nvs_commit(handle); if (err != ESP_OK) goto err;

err: // Close nvs_close(handle); #endif }

//EEPROM读数据,开机初始化时执行一遍 void eeprom_read_all_data() { #if 0 eeprom.address = EEPROM_CHECK; for (uint8_t i = 0; i < UI_PARAM; ++i) ui.param[i] = EEPROM.read(eeprom.address + i); eeprom.address += UI_PARAM; for (uint8_t i = 0; i < KNOB_PARAM; ++i) knob.param[i] = EEPROM.read(eeprom.address + i); eeprom.address += KNOB_PARAM; #else nvs_handle handle; size_t length; int32_t err;

// Open err = nvs_open(STORAGE_NAMESPACE, NVS_READWRITE, &handle); if (err != ESP_OK) goto err;

err = nvs_get_blob(handle, "ui_param", NULL, &length); err = nvs_get_blob(handle, "ui_param", ui.param, &length); if (err != ESP_OK) goto err;

err = nvs_get_blob(handle, "knob_param", NULL, &length); err = nvs_get_blob(handle, "knob_param", knob.param, &length); if (err != ESP_OK) goto err;

ESP_LOGI(TAG, "param read all finish!");

err: // Close nvs_close(handle);

#endif }

//开机检查是否已经修改过,没修改过则跳过读配置步骤,用默认设置 void eeprom_init() { #if 0 eeprom.check = 0; eeprom.address = 0; for (uint8_t i = 0; i < EEPROM_CHECK; ++i) if (EEPROM.read(eeprom.address + i) != eeprom.check_param[i]) eeprom.check ++; if (eeprom.check <= 1) eeprom_read_all_data(); //允许一位误码 else ui_param_init(); #else nvs_handle handle; size_t length; int32_t err;

uint8_t check_param[EEPROM_CHECK] = {0};

// Open err = nvs_open(STORAGE_NAMESPACE, NVS_READWRITE, &handle); if (err != ESP_OK) goto err;

err = nvs_get_blob(handle, "ui_param_ck", NULL, &length); err = nvs_get_blob(handle, "ui_param_ck", check_param, &length);

if (err != ESP_OK) { ui_param_init(); goto err; }

eeprom.check = 0; eeprom.address = 0; for (uint8_t i = 0; i < EEPROM_CHECK; ++i) if (check_param[i] != eeprom.check_param[i]) eeprom.check ++; if (eeprom.check <= 1) eeprom_read_all_data(); //允许一位误码 else ui_param_init();

ESP_LOGI(TAG, "ui param check pass!");

err: // Close nvs_close(handle); #endif }

/************************************* 旋钮相关 *************************************/

//可按下旋钮引脚 #define AIO PB12 #define BIO PB13 //#define SW PB14 #define SW 34

//按键ID #define BTN_ID_CC 0 //逆时针旋转 #define BTN_ID_CW 1 //顺时针旋转 #define BTN_ID_SP 2 //短按 #define BTN_ID_LP 3 //长按

//按键变量 #define BTN_PARAM_TIMES 2 //由于uint8_t最大值可能不够,但它存储起来方便,这里放大两倍使用 struct { uint8_t id; bool flag; bool pressed; bool CW_1; bool CW_2; bool val; bool val_last; bool alv; bool blv; long count; } volatile btn;

void knob_inter() { #if 0 btn.alv = digitalRead(AIO); btn.blv = digitalRead(BIO); if (!btn.flag && btn.alv == LOW) { btn.CW_1 = btn.blv; btn.flag = true; } if (btn.flag && btn.alv) { btn.CW_2 = !btn.blv; if (btn.CW_1 && btn.CW_2) { btn.id = ui.param[KNOB_DIR]; btn.pressed = true; } if (btn.CW_1 == false && btn.CW_2 == false) { btn.id = !ui.param[KNOB_DIR]; btn.pressed = true; } btn.flag = false; } #else if (btn.pressed == false) { if (motor_a.pos_spd_ltd.v2 > 60) { btn.id = !ui.param[KNOB_DIR]; btn.pressed = true; } else if (motor_a.pos_spd_ltd.v2 < -60) { btn.id = ui.param[KNOB_DIR]; btn.pressed = true; } else { btn.pressed = false; } } #endif }

void btn_scan() { btn.val = digitalRead(SW); if (btn.val != btn.val_last) { btn.val_last = btn.val; delay(ui.param[BTN_SPT] * BTN_PARAM_TIMES); btn.val = digitalRead(SW); if (btn.val == LOW) { btn.pressed = true; btn.count = 0; while (!digitalRead(SW)) { btn.count++; delay(1); } if (btn.count < ui.param[BTN_LPT] * BTN_PARAM_TIMES) btn.id = BTN_ID_SP; else btn.id = BTN_ID_LP; ESP_LOGI(TAG, "btn_scan:%d/%d=%d", btn.count, (ui.param[BTN_LPT] * BTN_PARAM_TIMES), btn.id); } } }

void btn_init() { #if 0 pinMode(AIO, INPUT); pinMode(BIO, INPUT); pinMode(SW, INPUT_PULLUP); attachInterrupt(digitalPinToInterrupt(AIO), knob_inter, CHANGE); #else

#endif }

/************************************ 初始化函数 ***********************************/

/********************************* 初始化数据处理函数 *******************************/

//显示数值的初始化 void check_box_v_init(uint8_t *param) { check_box.v = param; }

//多选框的初始化 void check_box_m_init(uint8_t *param) { check_box.m = param; }

//单选框时的初始化 void check_box_s_init(uint8_t *param, uint8_t *param_p) { check_box.s = param; check_box.s_p = param_p; }

//多选框处理函数 void check_box_m_select(uint8_t param) { check_box.m[param] = !check_box.m[param]; eeprom.change = true; }

//单选框处理函数 void check_box_s_select(uint8_t val, uint8_t pos) { *check_box.s = val; *check_box.s_p = pos; eeprom.change = true; }

//弹窗数值初始化 void window_value_init(char title[], uint8_t select, uint8_t *value, uint8_t max, uint8_t min, uint8_t step, MENU *bg, uint8_t index) { strcpy(win.title, title); win.select = select; win.value = value; win.max = max; win.min = min; win.step = step; win.bg = bg; win.index = index; ui.index = M_WINDOW; ui.state = S_WINDOW; }

/*********************************** UI 初始化函数 *********************************/

//在初始化EEPROM时,选择性初始化的默认设置 void ui_param_init() { ui.param[DISP_BRI] = 255; //屏幕亮度 ui.param[TILE_ANI] = 30; //磁贴动画速度 ui.param[LIST_ANI] = 60; //列表动画速度 ui.param[WIN_ANI] = 25; //弹窗动画速度 ui.param[SPOT_ANI] = 50; //聚光动画速度 ui.param[TAG_ANI] = 60; //标签动画速度 ui.param[FADE_ANI] = 30; //消失动画速度 ui.param[BTN_SPT] = 25; //按键短按时长 ui.param[BTN_LPT] = 150; //按键长按时长 ui.param[TILE_UFD] = 1; //磁贴图标从头展开开关 ui.param[LIST_UFD] = 1; //菜单列表从头展开开关 ui.param[TILE_LOOP] = 0; //磁贴图标循环模式开关 ui.param[LIST_LOOP] = 0; //菜单列表循环模式开关 ui.param[WIN_BOK] = 0; //弹窗背景虚化开关 ui.param[KNOB_DIR] = 0; //旋钮方向切换开关 ui.param[DARK_MODE] = 1; //黑暗模式开关 }

//列表类页面列表行数初始化,必须初始化的参数 void ui_init() { ui.num[M_MAIN] = sizeof( main_menu ) / sizeof(M_SELECT); ui.num[M_EDITOR] = sizeof( editor_menu ) / sizeof(M_SELECT); ui.num[M_KNOB] = sizeof( knob_menu ) / sizeof(M_SELECT); ui.num[M_KRF] = sizeof( krf_menu ) / sizeof(M_SELECT); ui.num[M_KPF] = sizeof( kpf_menu ) / sizeof(M_SELECT); ui.num[M_VOLT] = sizeof( volt_menu ) / sizeof(M_SELECT); ui.num[M_SETTING] = sizeof( setting_menu ) / sizeof(M_SELECT); ui.num[M_ABOUT] = sizeof( about_menu ) / sizeof(M_SELECT); }

/********************************* 分页面初始化函数 ********************************/

//进入磁贴类时的初始化 void tile_param_init() { ui.init = false; tile.icon_x = 0; tile.icon_x_trg = TILE_ICON_S; tile.icon_y = -TILE_ICON_H; tile.icon_y_trg = 0; tile.indi_x = 0; tile.indi_x_trg = TILE_INDI_W; tile.title_y = tile.title_y_calc; tile.title_y_trg = tile.title_y_trg_calc; }

//进入睡眠时的初始化 void sleep_param_init() { //#ifdef ARDUINO #if 0 u8g2.setDrawColor(0); u8g2.drawBox(0, 0, DISP_W, DISP_H); u8g2.setPowerSave(1); #else u8g2_SetDrawColor(&u8g2, 0); u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H); //u8g2_SetPowerSave(&u8g2, 1); #endif ui.state = S_NONE; ui.sleep = true; if (eeprom.change) { eeprom_write_all_data(); eeprom.change = false; } }

//旋钮设置页初始化 void knob_param_init() { check_box_v_init(knob.param); }

//旋钮旋转页初始化 void krf_param_init() { check_box_s_init(&knob.param[KNOB_ROT], &knob.param[KNOB_ROT_P]); }

//旋钮点按页初始化 void kpf_param_init() { check_box_s_init(&knob.param[KNOB_COD], &knob.param[KNOB_COD_P]); }

//电压测量页初始化 void volt_param_init() { volt.text_bg_r = 0; volt.text_bg_r_trg = VOLT_TEXT_BG_W; }

//设置页初始化 void setting_param_init() { check_box_v_init(ui.param); check_box_m_init(ui.param); }

/********************************** 通用初始化函数 *********************************/

/* 页面层级管理逻辑是,把所有页面都先当作列表类初始化,不是列表类按需求再初始化对应函数 这样做会浪费一些资源,但跳转页面时只需要考虑页面层级,逻辑上更清晰,减少出错 */

//弹窗动画初始化 void window_param_init() { win.bar = 0; win.y = WIN_Y; win.y_trg = win.u; ui.state = S_NONE; }

//进入更深层级时的初始化 void layer_init_in() { ui.layer ++; ui.init = 0; list.y = 0; list.y_trg = LIST_LINE_H; list.box_x = 0; list.box_y = 0; list.bar_y = 0; ui.state = S_FADE; switch (ui.index) { case M_MAIN: tile_param_init(); break; //睡眠进入主菜单,动画初始化 case M_KNOB: knob_param_init(); break; //旋钮设置页,行末尾文字初始化 case M_KRF: krf_param_init(); break; //旋钮旋转页,单选框初始化 case M_KPF: kpf_param_init(); break; //旋钮点按页,单选框初始化 case M_VOLT: volt_param_init(); break; //主菜单进入电压测量页,动画初始化 case M_SETTING: setting_param_init(); break; //主菜单进入设置页,单选框初始化 } }

//进入更浅层级时的初始化 void layer_init_out() { ui.select[ui.layer] = 0; list.box_y_trg[ui.layer] = 0; ui.layer --; ui.init = 0; list.y = 0; list.y_trg = LIST_LINE_H; list.bar_y = 0; ui.state = S_FADE; switch (ui.index) { case M_SLEEP: sleep_param_init(); break; //主菜单进入睡眠页,检查是否需要写EEPROM case M_MAIN: tile_param_init(); break; //不管什么页面进入主菜单时,动画初始化 } }

/************************************* 动画函数 *************************************/

//动画函数 void animation(float *a, float *a_trg, uint8_t n) { if (fabs(*a - *a_trg) < 0.15) *a = *a_trg; if (*a != *a_trg) *a += (*a_trg - *a) / (ui.param[n] / 10.0); }

//消失函数 void fade() { delay(ui.param[FADE_ANI]); if (ui.param[DARK_MODE]) { switch (ui.fade) { case 1: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] & 0xAA; break; case 2: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] & 0x00; break; case 3: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] & 0x55; break; case 4: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] & 0x00; break; default: ui.state = S_NONE; ui.fade = 0; break; } } else { switch (ui.fade) { case 1: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] | 0xAA; break; case 2: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 != 0) buf_ptr[i] = buf_ptr[i] | 0x00; break; case 3: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] | 0x55; break; case 4: for (uint16_t i = 0; i < buf_len; ++i) if (i % 2 == 0) buf_ptr[i] = buf_ptr[i] | 0x00; break; default: ui.state = S_NONE; ui.fade = 0; break; } } ui.fade++; }

/************************************* 显示函数 *************************************/

//磁贴类页面通用显示函数 void tile_show(struct MENU arr_1[], const uint8_t icon_pic[][120]) { //计算动画过渡值 animation(&tile.icon_x, &tile.icon_x_trg, TILE_ANI); animation(&tile.icon_y, &tile.icon_y_trg, TILE_ANI); animation(&tile.indi_x, &tile.indi_x_trg, TILE_ANI); animation(&tile.title_y, &tile.title_y_trg, TILE_ANI);

//设置大标题的颜色,0透显,1实显,2反色,这里用实显 //u8g2.setDrawColor(1); u8g2_SetDrawColor(&u8g2, 1);

//绘制大标题 //u8g2.setFont(TILE_B_FONT); //u8g2.drawStr(((DISP_W - TILE_INDI_W) - u8g2.getStrWidth(arr_1[ui.select[ui.layer]].m_select)) / 2 + TILE_INDI_W, tile.title_y, arr_1[ui.select[ui.layer]].m_select); u8g2_SetFont(&u8g2, TILE_B_FONT); u8g2_DrawStr(&u8g2, ((DISP_W - TILE_INDI_W) - u8g2_GetStrWidth(&u8g2, arr_1[ui.select[ui.layer]].m_select)) / 2 + TILE_INDI_W, tile.title_y, arr_1[ui.select[ui.layer]].m_select);

//绘制大标题指示器 //u8g2.drawBox(0, TILE_ICON_S, tile.indi_x, TILE_INDI_H); u8g2_DrawBox(&u8g2, 0, TILE_ICON_S, tile.indi_x, TILE_INDI_H);

//绘制图标 if (!ui.init) { for (uint8_t i = 0; i < ui.num[ui.index]; ++i) { if (ui.param[TILE_UFD]) tile.temp = (DISP_W - TILE_ICON_W) / 2 + i * tile.icon_x - TILE_ICON_S * ui.select[ui.layer]; else tile.temp = (DISP_W - TILE_ICON_W) / 2 + (i - ui.select[ui.layer]) * tile.icon_x; //u8g2.drawXBMP(tile.temp, (int16_t)tile.icon_y, TILE_ICON_W, TILE_ICON_H, icon_pic[i]); u8g2_DrawXBMP(&u8g2, tile.temp, (int16_t)tile.icon_y, TILE_ICON_W, TILE_ICON_H, icon_pic[i]); } if (tile.icon_x == tile.icon_x_trg) { ui.init = true; tile.icon_x = tile.icon_x_trg = - ui.select[ui.layer] * TILE_ICON_S; } } else for (uint8_t i = 0; i < ui.num[ui.index]; ++i) //u8g2.drawXBMP((DISP_W - TILE_ICON_W) / 2 + (int16_t)tile.icon_x + i * TILE_ICON_S, 0, TILE_ICON_W, TILE_ICON_H, icon_pic[i]); u8g2_DrawXBMP(&u8g2, (DISP_W - TILE_ICON_W) / 2 + (int16_t)tile.icon_x + i * TILE_ICON_S, 0, TILE_ICON_W, TILE_ICON_H, icon_pic[i]);

//反转屏幕内元素颜色,白天模式遮罩 //u8g2.setDrawColor(2); u8g2_SetDrawColor(&u8g2, 2); if (!ui.param[DARK_MODE]) //u8g2.drawBox(0, 0, DISP_W, DISP_H); u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H); }

static u8g2_uint_t u8g2_cursor_x = 0; static u8g2_uint_t u8g2_cursor_y = 0;

static void u8g2_setCursor(u8g2_uint_t x, u8g2_uint_t y) { u8g2_cursor_x = x; u8g2_cursor_y = y; }

static u8g2_uint_t u8g2_print(const char *str) { u8g2_uint_t delta = u8g2_DrawStr(&u8g2, u8g2_cursor_x, u8g2_cursor_y, str); u8g2_cursor_x += delta; if (u8g2_cursor_x > DISP_W) u8g2_cursor_x=0; return delta; }

#define DEC 10 #define HEX 16 #define OCT 8 #define BIN 2 static u8g2_uint_t printNumber(unsigned long n, uint8_t base) { char buf[8 * sizeof(n) + 1]; // Assumes 8-bit chars plus zero byte. char *str = &buf[sizeof(buf) - 1];

*str = '\0';

// prevent crash if called with base == 1 if(base < 2) { base = 10; }

do { char c = n % base; n /= base;

*--str = c < 10 ? c + '0' : c + 'A' - 10; } while (n);

return u8g2_print(str); }

static u8g2_uint_t printNumber(long n, uint8_t base) { int t = 0; if (base == 10 && n < 0) { t = u8g2_print("-"); n = -n; }

return printNumber(static_cast(n), base); }

static u8g2_uint_t u8g2_print(char value) { return printNumber((long)value, DEC); }

static u8g2_uint_t u8g2_print(unsigned char value) { return printNumber((unsigned long)value, DEC); }

static u8g2_uint_t u8g2_print(int value) { return printNumber((long)value, DEC); }

static u8g2_uint_t u8g2_print(unsigned int value) { return printNumber((unsigned long)value, DEC); }

static u8g2_uint_t u8g2_print(long value) { return printNumber(value, DEC); }

static u8g2_uint_t u8g2_print(unsigned long value) { return printNumber(value, DEC); }

static u8g2_uint_t printFloat(double number, uint8_t digits) {

u8g2_uint_t n = 0;

if(isnan(number)) { return u8g2_print("nan"); } if(isinf(number)) { return u8g2_print("inf"); } if(number > 4294967040.0) { return u8g2_print("ovf"); // constant determined empirically } if(number < -4294967040.0) { return u8g2_print("ovf"); // constant determined empirically }

// Handle negative numbers if(number < 0.0) { n += u8g2_print("-"); number = -number; }

// Round correctly so that print(1.999, 2) prints as "2.00" double rounding = 0.5; for(uint8_t i = 0; i < digits; ++i) { rounding /= 10.0; }

number += rounding;

// Extract the integer part of the number and print it unsigned long int_part = (unsigned long) number; double remainder = number - (double) int_part; n += u8g2_print(int_part);

// Print the decimal point, but only if there are digits beyond if(digits > 0) { n += u8g2_print("."); }

// Extract digits from the remainder one at a time while(digits-- > 0) { remainder *= 10.0; int toPrint = int(remainder); n += u8g2_print(toPrint); remainder -= toPrint; }

return n; }

static u8g2_uint_t u8g2_print(double value) { return printFloat(value, 3); }

/*************** 根据列表每行开头符号,判断每行尾部是否绘制以及绘制什么内容 *************/ //列表显示数值 void list_draw_value(int n) { //u8g2.print(check_box.v[n - 1]); u8g2_print(check_box.v[n - 1]); }

//绘制外框 void list_draw_check_box_frame() { //u8g2.drawRFrame(CHECK_BOX_L_S, list.temp + CHECK_BOX_U_S, CHECK_BOX_F_W, CHECK_BOX_F_H, 1); u8g2_DrawRFrame(&u8g2, CHECK_BOX_L_S, list.temp + CHECK_BOX_U_S, CHECK_BOX_F_W, CHECK_BOX_F_H, 1); }

//绘制框里面的点 void list_draw_check_box_dot() { //u8g2.drawBox(CHECK_BOX_L_S + CHECK_BOX_D_S + 1, list.temp + CHECK_BOX_U_S + CHECK_BOX_D_S + 1, CHECK_BOX_F_W - (CHECK_BOX_D_S + 1) * 2, CHECK_BOX_F_H - (CHECK_BOX_D_S + 1) * 2); u8g2_DrawBox(&u8g2, CHECK_BOX_L_S + CHECK_BOX_D_S + 1, list.temp + CHECK_BOX_U_S + CHECK_BOX_D_S + 1, CHECK_BOX_F_W - (CHECK_BOX_D_S + 1) * 2, CHECK_BOX_F_H - (CHECK_BOX_D_S + 1) * 2); }

//列表显示旋钮功能 void list_draw_krf(int n) { switch (check_box.v[n - 1]) { case 0: u8g2_print("OFF"); break; case 1: u8g2_print("VOL"); break; case 2: u8g2_print("BRI"); break; } }

//列表显示按键键值 void list_draw_kpf(int n) { if (check_box.v[n - 1] == 0) u8g2_print("OFF"); else if (check_box.v[n - 1] <= 90) u8g2_print((char)check_box.v[n - 1]); else u8g2_print("?"); }

//判断列表尾部内容 void list_draw_text_and_check_box(struct MENU arr[], int i) { //u8g2.drawStr(LIST_TEXT_S, list.temp + LIST_TEXT_H + LIST_TEXT_S, arr[i].m_select); //u8g2.setCursor(CHECK_BOX_L_S, list.temp + LIST_TEXT_H + LIST_TEXT_S); u8g2_DrawStr(&u8g2, LIST_TEXT_S, list.temp + LIST_TEXT_H + LIST_TEXT_S, arr[i].m_select); u8g2_setCursor(CHECK_BOX_L_S, list.temp + LIST_TEXT_H + LIST_TEXT_S);

switch (arr[i].m_select[0]) { case '~': list_draw_value(i); break; case '+': list_draw_check_box_frame(); if (check_box.m[i - 1] == 1) list_draw_check_box_dot(); break; case '=': list_draw_check_box_frame(); if (*check_box.s_p == i) list_draw_check_box_dot(); break; case '#': list_draw_krf(i); break; case '$': list_draw_kpf(i); break; } }

/******************************** 列表显示函数 **************************************/

//列表类页面通用显示函数 void list_show(struct MENU arr[], uint8_t ui_index) { //更新动画目标值 //u8g2.setFont(LIST_FONT); u8g2_SetFont(&u8g2, LIST_FONT);

//list.box_x_trg = u8g2.getStrWidth(arr[ui.select[ui.layer]].m_select) + LIST_TEXT_S * 2; list.box_x_trg = u8g2_GetStrWidth(&u8g2, arr[ui.select[ui.layer]].m_select) + LIST_TEXT_S * 2; list.bar_y_trg = ceil((ui.select[ui.layer]) * ((float)DISP_H / (ui.num[ui_index] - 1)));

//计算动画过渡值 animation(&list.y, &list.y_trg, LIST_ANI); animation(&list.box_x, &list.box_x_trg, LIST_ANI); animation(&list.box_y, &list.box_y_trg[ui.layer], LIST_ANI); animation(&list.bar_y, &list.bar_y_trg, LIST_ANI);

//检查循环动画是否结束 if (list.loop && list.box_y == list.box_y_trg[ui.layer]) list.loop = false;

//设置文字和进度条颜色,0透显,1实显,2反色,这里都用实显 //u8g2.setDrawColor(1); u8g2_SetDrawColor(&u8g2, 1);

//绘制进度条 #if 0 u8g2.drawHLine(DISP_W - LIST_BAR_W, 0, LIST_BAR_W); u8g2.drawHLine(DISP_W - LIST_BAR_W, DISP_H - 1, LIST_BAR_W); u8g2.drawVLine(DISP_W - ceil((float)LIST_BAR_W / 2), 0, DISP_H); u8g2.drawBox(DISP_W - LIST_BAR_W, 0, LIST_BAR_W, list.bar_y); #else u8g2_DrawHLine(&u8g2, DISP_W - LIST_BAR_W, 0, LIST_BAR_W); u8g2_DrawHLine(&u8g2, DISP_W - LIST_BAR_W, DISP_H - 1, LIST_BAR_W); u8g2_DrawVLine(&u8g2, DISP_W - ceil((float)LIST_BAR_W / 2), 0, DISP_H); u8g2_DrawBox(&u8g2, DISP_W - LIST_BAR_W, 0, LIST_BAR_W, list.bar_y); #endif

//绘制列表文字 if (!ui.init) { for (int i = 0; i < ui.num[ui_index]; ++ i) { if (ui.param[LIST_UFD]) list.temp = i * list.y - LIST_LINE_H * ui.select[ui.layer] + list.box_y_trg[ui.layer]; else list.temp = (i - ui.select[ui.layer]) * list.y + list.box_y_trg[ui.layer]; list_draw_text_and_check_box(arr, i); } if (list.y == list.y_trg) { ui.init = true; list.y = list.y_trg = - LIST_LINE_H * ui.select[ui.layer] + list.box_y_trg[ui.layer]; } } else for (int i = 0; i < ui.num[ui_index]; ++ i) { list.temp = LIST_LINE_H * i + list.y; list_draw_text_and_check_box(arr, i); }

//绘制文字选择框,0透显,1实显,2反色,这里用反色 //u8g2.setDrawColor(2); //u8g2.drawRBox(0, list.box_y, list.box_x, LIST_LINE_H, LIST_BOX_R); u8g2_SetDrawColor(&u8g2, 2); u8g2_DrawRBox(&u8g2, 0, list.box_y, list.box_x, LIST_LINE_H, LIST_BOX_R);

//反转屏幕内元素颜色,白天模式遮罩,在这里屏蔽有列表参与的页面,使遮罩作用在那个页面上 if (!ui.param[DARK_MODE]) { //u8g2.drawBox(0, 0, DISP_W, DISP_H); u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H); switch(ui.index) { case M_WINDOW: case M_VOLT: //u8g2.drawBox(0, 0, DISP_W, DISP_H); u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H); } } }

//电压页面显示函数 void volt_show() { //使用列表类显示选项 list_show(volt_menu, M_VOLT);

//计算动画过渡值 animation(&volt.text_bg_r, &volt.text_bg_r_trg, TAG_ANI);

//设置曲线颜色,0透显,1实显,2反色,这里用实显 //u8g2.setDrawColor(1); u8g2_SetDrawColor(&u8g2, 1);

//绘制电压曲线和外框 volt.val = 0; //u8g2.drawFrame(WAVE_BOX_L_S, 0, WAVE_BOX_W, WAVE_BOX_H); //u8g2.drawFrame(WAVE_BOX_L_S + 1, 1, WAVE_BOX_W - 2, WAVE_BOX_H - 2); u8g2_DrawFrame(&u8g2, WAVE_BOX_L_S, 0, WAVE_BOX_W, WAVE_BOX_H); u8g2_DrawFrame(&u8g2, WAVE_BOX_L_S + 1, 1, WAVE_BOX_W - 2, WAVE_BOX_H - 2);

if (list.box_y == list.box_y_trg[ui.layer] && list.y == list.y_trg) { for (int i = 0; i < WAVE_SAMPLE * WAVE_W; i++) volt.ch0_adc[i] = volt.val = (int)(motor_b.pos_spd_ltd.v2);//(int)(adc_data.voltage_mv);//analogRead(analog_pin[ui.select[ui.layer]]); for (int i = 1; i < WAVE_W - 1; i++) { //volt.ch0_wave[i] = lv_map(volt.ch0_adc[int(5 * i)], 0, 4095, WAVE_MAX, WAVE_MIN); //u8g2.drawLine(WAVE_L + i - 1, WAVE_U + volt.ch0_wave[i - 1], WAVE_L + i, WAVE_U + volt.ch0_wave[i]); volt.ch0_wave[i] = lv_map(volt.ch0_adc[int(5 * i)], -5000, 5000, WAVE_MIN, WAVE_MAX); u8g2_DrawLine(&u8g2, WAVE_L + i - 1, WAVE_U + volt.ch0_wave[i - 1], WAVE_L + i, WAVE_U + volt.ch0_wave[i]); } }

#if 0 //绘制电压值 u8g2.setFontDirection(0); u8g2.setFont(VOLT_FONT); u8g2.setCursor(39, DISP_H - 6); u8g2.print(volt.val / 4096.0 * 3.3); u8g2.print("V");

//绘制列表选择框和电压文字背景 u8g2.setDrawColor(2); u8g2.drawBox(VOLT_TEXT_BG_L_S, DISP_H - VOLT_TEXT_BG_H, volt.text_bg_r, VOLT_TEXT_BG_H);

//反转屏幕内元素颜色,白天模式遮罩 if (!ui.param[DARK_MODE]) u8g2.drawBox(0, 0, DISP_W, DISP_H); #else //绘制电压值 u8g2_SetFontDirection(&u8g2, 0); u8g2_SetFont(&u8g2, VOLT_FONT); u8g2_setCursor(32, DISP_H - 6); //u8g2_print(volt.val / 4096.0 * 3.3); //u8g2_print(volt.val/1000.0); //u8g2_print(motor_b.pos_spd_ltd.v2/1000.0); u8g2_print(volt.val); //u8g2_SetFont(&u8g2, LIST_FONT); u8g2_print("V");

//绘制列表选择框和电压文字背景 u8g2_SetDrawColor(&u8g2, 2); u8g2_DrawBox(&u8g2, VOLT_TEXT_BG_L_S, DISP_H - VOLT_TEXT_BG_H, volt.text_bg_r, VOLT_TEXT_BG_H);

//反转屏幕内元素颜色,白天模式遮罩 if (!ui.param[DARK_MODE]) u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H); #endif }

//弹窗通用显示函数 void window_show() { //绘制背景列表,根据开关判断背景是否要虚化 list_show(win.bg, win.index); if (ui.param[WIN_BOK]) for (uint16_t i = 0; i < buf_len; ++i) buf_ptr[i] = buf_ptr[i] & (i % 2 == 0 ? 0x55 : 0xAA);

//更新动画目标值 //u8g2.setFont(WIN_FONT); u8g2_SetFont(&u8g2, WIN_FONT); win.bar_trg = (float)(*win.value - win.min) / (float)(win.max - win.min) * (WIN_BAR_W - 4);

//计算动画过渡值 animation(&win.bar, &win.bar_trg, WIN_ANI); animation(&win.y, &win.y_trg, WIN_ANI);

#if 0 //绘制窗口 u8g2.setDrawColor(0); u8g2.drawRBox(win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框背景 u8g2.setDrawColor(1); u8g2.drawRFrame(win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框描边 u8g2.drawRFrame(win.l + 5, (int16_t)win.y + 20, WIN_BAR_W, WIN_BAR_H, 1); //绘制进度条外框 u8g2.drawBox(win.l + 7, (int16_t)win.y + 22, win.bar, WIN_BAR_H - 4); //绘制进度条 u8g2.setCursor(win.l + 5, (int16_t)win.y + 14); u8g2.print(win.title); //绘制标题 u8g2.setCursor(win.l + 78, (int16_t)win.y + 14); u8g2.print(*win.value); //绘制当前值

//需要在窗口修改参数时立即见效的函数 if (!strcmp(win.title, "Disp Bri")) u8g2.setContrast(ui.param[DISP_BRI]);

//反转屏幕内元素颜色,白天模式遮罩 u8g2.setDrawColor(2); if (!ui.param[DARK_MODE]) u8g2.drawBox(0, 0, DISP_W, DISP_H); #else //绘制窗口 u8g2_SetDrawColor(&u8g2, 0); u8g2_DrawRBox(&u8g2, win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框背景 u8g2_SetDrawColor(&u8g2, 1); u8g2_DrawRFrame(&u8g2, win.l, (int16_t)win.y, WIN_W, WIN_H, 2); //绘制外框描边 u8g2_DrawRFrame(&u8g2, win.l + 5, (int16_t)win.y + 20, WIN_BAR_W, WIN_BAR_H, 1); //绘制进度条外框 u8g2_DrawBox(&u8g2, win.l + 7, (int16_t)win.y + 22, win.bar, WIN_BAR_H - 4); //绘制进度条 u8g2_setCursor(win.l + 5, (int16_t)win.y + 14); u8g2_print(win.title); //绘制标题 u8g2_setCursor(win.l + 78, (int16_t)win.y + 14); u8g2_print(*win.value); //绘制当前值

//需要在窗口修改参数时立即见效的函数 //if (!strcmp(win.title, "Disp Bri")) u8g2_SetContrast(&u8g2, ui.param[DISP_BRI]);

//反转屏幕内元素颜色,白天模式遮罩 u8g2_SetDrawColor(&u8g2, 2); if (!ui.param[DARK_MODE]) u8g2_DrawBox(&u8g2, 0, 0, DISP_W, DISP_H);

#endif }

/************************************* 处理函数 *************************************/

/*********************************** 通用处理函数 ***********************************/

//磁贴类页面旋转时判断通用函数 void tile_rotate_switch() { switch (btn.id) { case BTN_ID_CC: if (ui.init) { if (ui.select[ui.layer] > 0) { ui.select[ui.layer] -= 1; tile.icon_x_trg += TILE_ICON_S; tile.select_flag = false; } else { if (ui.param[TILE_LOOP]) { ui.select[ui.layer] = ui.num[ui.index] - 1; tile.icon_x_trg = - TILE_ICON_S * (ui.num[ui.index] - 1); break; } else tile.select_flag = true; } } break;

case BTN_ID_CW: if (ui.init) { if (ui.select[ui.layer] < (ui.num[ui.index] - 1)) { ui.select[ui.layer] += 1; tile.icon_x_trg -= TILE_ICON_S; tile.select_flag = false; } else { if (ui.param[TILE_LOOP]) { ui.select[ui.layer] = 0; tile.icon_x_trg = 0; break; } else tile.select_flag = true; } } break; } }

//列表类页面旋转时判断通用函数 void list_rotate_switch() { if (!list.loop) { switch (btn.id) { case BTN_ID_CC: if (ui.select[ui.layer] == 0) { if (ui.param[LIST_LOOP] && ui.init) { list.loop = true; ui.select[ui.layer] = ui.num[ui.index] - 1; if (ui.num[ui.index] > list.line_n) { list.box_y_trg[ui.layer] = DISP_H - LIST_LINE_H; list.y_trg = DISP_H - ui.num[ui.index] * LIST_LINE_H; } else list.box_y_trg[ui.layer] = (ui.num[ui.index] - 1) * LIST_LINE_H; break; } else break; } if (ui.init) { ui.select[ui.layer] -= 1; if (ui.select[ui.layer] < - (list.y_trg / LIST_LINE_H)) { if (!(DISP_H % LIST_LINE_H)) list.y_trg += LIST_LINE_H; else { if (list.box_y_trg[ui.layer] == DISP_H - LIST_LINE_H * list.line_n) { list.y_trg += (list.line_n + 1) * LIST_LINE_H - DISP_H; list.box_y_trg[ui.layer] = 0; } else if (list.box_y_trg[ui.layer] == LIST_LINE_H) { list.box_y_trg[ui.layer] = 0; } else list.y_trg += LIST_LINE_H; } } else list.box_y_trg[ui.layer] -= LIST_LINE_H; break; }

case BTN_ID_CW: if (ui.select[ui.layer] == (ui.num[ui.index] - 1)) { if (ui.param[LIST_LOOP] && ui.init) { list.loop = true; ui.select[ui.layer] = 0; list.y_trg = 0; list.box_y_trg[ui.layer] = 0; break; } else break; } if (ui.init) { ui.select[ui.layer] += 1; if ((ui.select[ui.layer] + 1) > (list.line_n - list.y_trg / LIST_LINE_H)) { if (!(DISP_H % LIST_LINE_H)) list.y_trg -= LIST_LINE_H; else { if (list.box_y_trg[ui.layer] == LIST_LINE_H * (list.line_n - 1)) { list.y_trg -= (list.line_n + 1) * LIST_LINE_H - DISP_H; list.box_y_trg[ui.layer] = DISP_H - LIST_LINE_H; } else if (list.box_y_trg[ui.layer] == DISP_H - LIST_LINE_H * 2) { list.box_y_trg[ui.layer] = DISP_H - LIST_LINE_H; } else list.y_trg -= LIST_LINE_H; } } else list.box_y_trg[ui.layer] += LIST_LINE_H; break; } break; } } }

//弹窗通用处理函数 void window_proc() { window_show(); if (win.y == WIN_Y_TRG) ui.index = win.index; if (btn.pressed && win.y == win.y_trg && win.y != WIN_Y_TRG) { btn.pressed = false; switch (btn.id) { case BTN_ID_CC: if (*win.value < win.max) *win.value += win.step; eeprom.change = true; break; case BTN_ID_CW: if (*win.value > win.min) *win.value -= win.step; eeprom.change = true; break; case BTN_ID_SP: case BTN_ID_LP: win.y_trg = WIN_Y_TRG; break; } } }

/********************************** 分页面处理函数 **********************************/

//睡眠页面处理函数 void sleep_proc() { while (ui.sleep) { //睡眠时循环执行的函数

//睡眠时需要扫描旋钮才能退出睡眠 btn_scan();

delay(1);

//当旋钮有动作时 if (btn.pressed) { btn.pressed = false; switch (btn.id) { #if 0 //睡眠时顺时针旋转执行的函数 case BTN_ID_CW: switch (knob.param[KNOB_ROT]) { case KNOB_ROT_VOL: Consumer.press(HIDConsumer::VOLUME_UP); Consumer.release(); break; case KNOB_ROT_BRI: Consumer.press(HIDConsumer::BRIGHTNESS_UP); Consumer.release(); break; } break;

//睡眠时逆时针旋转执行的函数 case BTN_ID_CC: switch (knob.param[KNOB_ROT]) { case KNOB_ROT_VOL: Consumer.press(HIDConsumer::VOLUME_DOWN); Consumer.release(); break; case KNOB_ROT_BRI: Consumer.press(HIDConsumer::BRIGHTNESS_DOWN); Consumer.release(); break; } break;

//睡眠时短按执行的函数 case BTN_ID_SP: Keyboard.press(knob.param[KNOB_COD]); Keyboard.release(knob.param[KNOB_COD]); break; #endif //睡眠时长按执行的函数 //case BTN_ID_LP: ui.index = M_MAIN; ui.state = S_LAYER_IN; u8g2.setPowerSave(0); ui.sleep = false; break; case BTN_ID_LP: ui.index = M_MAIN; ui.state = S_LAYER_IN; /*u8g2_SetPowerSave(&u8g2, 0);*/ ui.sleep = false; break; } } } }

//主菜单处理函数,磁贴类模板 void main_proc() { tile_show(main_menu, main_icon_pic); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: tile_rotate_switch(); break; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_SLEEP; ui.state = S_LAYER_OUT; break; case 1: ui.index = M_EDITOR; ui.state = S_LAYER_IN; break; case 2: ui.index = M_VOLT; ui.state = S_LAYER_IN; break; case 3: ui.index = M_SETTING; ui.state = S_LAYER_IN; break; } } if (!tile.select_flag && ui.init) { tile.indi_x = 0; tile.title_y = tile.title_y_calc; } } }

//编辑器菜单处理函数 void editor_proc() { list_show(editor_menu, M_EDITOR); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_MAIN; ui.state = S_LAYER_OUT; break; case 11: ui.index = M_KNOB; ui.state = S_LAYER_IN; break; } } } }

//旋钮编辑菜单处理函数 void knob_proc() { list_show(knob_menu, M_KNOB); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_EDITOR; ui.state = S_LAYER_OUT; break; case 1: ui.index = M_KRF; ui.state = S_LAYER_IN; check_box_s_init(&knob.param[KNOB_ROT], &knob.param[KNOB_ROT_P]); break; case 2: ui.index = M_KPF; ui.state = S_LAYER_IN; check_box_s_init(&knob.param[KNOB_COD], &knob.param[KNOB_COD_P]); break; } } } }

//旋钮旋转功能菜单处理函数 void krf_proc() { list_show(krf_menu, M_KRF); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_KNOB; ui.state = S_LAYER_OUT; break; case 1: break; case 2: check_box_s_select(KNOB_DISABLE, ui.select[ui.layer]); break; case 3: break; case 4: check_box_s_select(KNOB_ROT_VOL, ui.select[ui.layer]); break; case 5: check_box_s_select(KNOB_ROT_BRI, ui.select[ui.layer]); break; case 6: break; } } } }

#define KEY_LEFT_CTRL 0x80 #define KEY_LEFT_SHIFT 0x81 #define KEY_LEFT_ALT 0x82 #define KEY_LEFT_GUI 0x83 #define KEY_RIGHT_CTRL 0x84 #define KEY_RIGHT_SHIFT 0x85 #define KEY_RIGHT_ALT 0x86 #define KEY_RIGHT_GUI 0x87

#define KEY_UP_ARROW 0xDA #define KEY_DOWN_ARROW 0xD9 #define KEY_LEFT_ARROW 0xD8 #define KEY_RIGHT_ARROW 0xD7 #define KEY_BACKSPACE 0xB2 #define KEY_TAB 0xB3 #define KEY_RETURN 0xB0 #define KEY_ESC 0xB1 #define KEY_INSERT 0xD1 #define KEY_DELETE 0xD4 #define KEY_PAGE_UP 0xD3 #define KEY_PAGE_DOWN 0xD6 #define KEY_HOME 0xD2 #define KEY_END 0xD5 #define KEY_CAPS_LOCK 0xC1 #define KEY_F1 0xC2 #define KEY_F2 0xC3 #define KEY_F3 0xC4 #define KEY_F4 0xC5 #define KEY_F5 0xC6 #define KEY_F6 0xC7 #define KEY_F7 0xC8 #define KEY_F8 0xC9 #define KEY_F9 0xCA #define KEY_F10 0xCB #define KEY_F11 0xCC #define KEY_F12 0xCD #define KEY_F13 0xF0 #define KEY_F14 0xF1 #define KEY_F15 0xF2 #define KEY_F16 0xF3 #define KEY_F17 0xF4 #define KEY_F18 0xF5 #define KEY_F19 0xF6 #define KEY_F20 0xF7 #define KEY_F21 0xF8 #define KEY_F22 0xF9 #define KEY_F23 0xFA #define KEY_F24 0xFB

//旋钮点按功能菜单处理函数 void kpf_proc() { list_show(kpf_menu, M_KPF); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_KNOB; ui.state = S_LAYER_OUT; break; case 1: break; case 2: check_box_s_select(KNOB_DISABLE, ui.select[ui.layer]); break; case 3: break; case 4: check_box_s_select('A', ui.select[ui.layer]); break; case 5: check_box_s_select('B', ui.select[ui.layer]); break; case 6: check_box_s_select('C', ui.select[ui.layer]); break; case 7: check_box_s_select('D', ui.select[ui.layer]); break; case 8: check_box_s_select('E', ui.select[ui.layer]); break; case 9: check_box_s_select('F', ui.select[ui.layer]); break; case 10: check_box_s_select('G', ui.select[ui.layer]); break; case 11: check_box_s_select('H', ui.select[ui.layer]); break; case 12: check_box_s_select('I', ui.select[ui.layer]); break; case 13: check_box_s_select('J', ui.select[ui.layer]); break; case 14: check_box_s_select('K', ui.select[ui.layer]); break; case 15: check_box_s_select('L', ui.select[ui.layer]); break; case 16: check_box_s_select('M', ui.select[ui.layer]); break; case 17: check_box_s_select('N', ui.select[ui.layer]); break; case 18: check_box_s_select('O', ui.select[ui.layer]); break; case 19: check_box_s_select('P', ui.select[ui.layer]); break; case 20: check_box_s_select('Q', ui.select[ui.layer]); break; case 21: check_box_s_select('R', ui.select[ui.layer]); break; case 22: check_box_s_select('S', ui.select[ui.layer]); break; case 23: check_box_s_select('T', ui.select[ui.layer]); break; case 24: check_box_s_select('U', ui.select[ui.layer]); break; case 25: check_box_s_select('V', ui.select[ui.layer]); break; case 26: check_box_s_select('W', ui.select[ui.layer]); break; case 27: check_box_s_select('X', ui.select[ui.layer]); break; case 28: check_box_s_select('Y', ui.select[ui.layer]); break; case 29: check_box_s_select('Z', ui.select[ui.layer]); break; case 30: break; case 31: check_box_s_select('0', ui.select[ui.layer]); break; case 32: check_box_s_select('1', ui.select[ui.layer]); break; case 33: check_box_s_select('2', ui.select[ui.layer]); break; case 34: check_box_s_select('3', ui.select[ui.layer]); break; case 35: check_box_s_select('4', ui.select[ui.layer]); break; case 36: check_box_s_select('5', ui.select[ui.layer]); break; case 37: check_box_s_select('6', ui.select[ui.layer]); break; case 38: check_box_s_select('7', ui.select[ui.layer]); break; case 39: check_box_s_select('8', ui.select[ui.layer]); break; case 40: check_box_s_select('9', ui.select[ui.layer]); break; case 41: break; case 42: check_box_s_select( KEY_ESC, ui.select[ui.layer]); break; case 43: check_box_s_select( KEY_F1, ui.select[ui.layer]); break; case 44: check_box_s_select( KEY_F2, ui.select[ui.layer]); break; case 45: check_box_s_select( KEY_F3, ui.select[ui.layer]); break; case 46: check_box_s_select( KEY_F4, ui.select[ui.layer]); break; case 47: check_box_s_select( KEY_F5, ui.select[ui.layer]); break; case 48: check_box_s_select( KEY_F6, ui.select[ui.layer]); break; case 49: check_box_s_select( KEY_F7, ui.select[ui.layer]); break; case 50: check_box_s_select( KEY_F8, ui.select[ui.layer]); break; case 51: check_box_s_select( KEY_F9, ui.select[ui.layer]); break; case 52: check_box_s_select( KEY_F10, ui.select[ui.layer]); break; case 53: check_box_s_select( KEY_F11, ui.select[ui.layer]); break; case 54: check_box_s_select( KEY_F12, ui.select[ui.layer]); break; case 55: break; case 56: check_box_s_select( KEY_LEFT_CTRL, ui.select[ui.layer]); break; case 57: check_box_s_select( KEY_LEFT_SHIFT, ui.select[ui.layer]); break; case 58: check_box_s_select( KEY_LEFT_ALT, ui.select[ui.layer]); break; case 59: check_box_s_select( KEY_LEFT_GUI, ui.select[ui.layer]); break; case 60: check_box_s_select( KEY_RIGHT_CTRL, ui.select[ui.layer]); break; case 61: check_box_s_select( KEY_RIGHT_SHIFT, ui.select[ui.layer]); break; case 62: check_box_s_select( KEY_RIGHT_ALT, ui.select[ui.layer]); break; case 63: check_box_s_select( KEY_RIGHT_GUI, ui.select[ui.layer]); break; case 64: break; case 65: check_box_s_select( KEY_CAPS_LOCK, ui.select[ui.layer]); break; case 66: check_box_s_select( KEY_BACKSPACE, ui.select[ui.layer]); break; case 67: check_box_s_select( KEY_RETURN, ui.select[ui.layer]); break; case 68: check_box_s_select( KEY_INSERT, ui.select[ui.layer]); break; case 69: check_box_s_select( KEY_DELETE, ui.select[ui.layer]); break; case 70: check_box_s_select( KEY_TAB, ui.select[ui.layer]); break; case 71: break; case 72: check_box_s_select( KEY_HOME, ui.select[ui.layer]); break; case 73: check_box_s_select( KEY_END, ui.select[ui.layer]); break; case 74: check_box_s_select( KEY_PAGE_UP, ui.select[ui.layer]); break; case 75: check_box_s_select( KEY_PAGE_DOWN, ui.select[ui.layer]); break; case 76: break; case 77: check_box_s_select( KEY_UP_ARROW, ui.select[ui.layer]); break; case 78: check_box_s_select( KEY_DOWN_ARROW, ui.select[ui.layer]); break; case 79: check_box_s_select( KEY_LEFT_ARROW, ui.select[ui.layer]); break; case 80: check_box_s_select( KEY_RIGHT_ARROW, ui.select[ui.layer]); break; case 81: break; } } } }

//电压测量页处理函数 void volt_proc() { volt_show(); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break;

case BTN_ID_SP: case BTN_ID_LP: ui.index = M_MAIN; ui.state = S_LAYER_OUT; break; } } }

//设置菜单处理函数,多选框列表类模板,弹窗模板 void setting_proc() { list_show(setting_menu, M_SETTING); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

//返回更浅层级,长按被当作选择这一项,也是执行这一行 case 0: ui.index = M_MAIN; ui.state = S_LAYER_OUT; break;

//弹出窗口,参数初始化:标题,参数名,参数值,最大值,最小值,步长,背景列表名,背景列表标签 case 1: window_value_init("Disp Bri", DISP_BRI, &ui.param[DISP_BRI], 255, 0, 5, setting_menu, M_SETTING); break; case 2: window_value_init("Tile Ani", TILE_ANI, &ui.param[TILE_ANI], 100, 10, 1, setting_menu, M_SETTING); break; case 3: window_value_init("List Ani", LIST_ANI, &ui.param[LIST_ANI], 100, 10, 1, setting_menu, M_SETTING); break; case 4: window_value_init("Win Ani", WIN_ANI, &ui.param[WIN_ANI], 100, 10, 1, setting_menu, M_SETTING); break; case 5: window_value_init("Spot Ani", SPOT_ANI, &ui.param[SPOT_ANI], 100, 10, 1, setting_menu, M_SETTING); break; case 6: window_value_init("Tag Ani", TAG_ANI, &ui.param[TAG_ANI], 100, 10, 1, setting_menu, M_SETTING); break; case 7: window_value_init("Fade Ani", FADE_ANI, &ui.param[FADE_ANI], 255, 0, 1, setting_menu, M_SETTING); break; case 8: window_value_init("Btn SPT", BTN_SPT, &ui.param[BTN_SPT], 255, 0, 1, setting_menu, M_SETTING); break; case 9: window_value_init("Btn LPT", BTN_LPT, &ui.param[BTN_LPT], 255, 0, 1, setting_menu, M_SETTING); break;

//多选框 case 10: check_box_m_select( TILE_UFD ); break; case 11: check_box_m_select( LIST_UFD ); break; case 12: check_box_m_select( TILE_LOOP ); break; case 13: check_box_m_select( LIST_LOOP ); break; case 14: check_box_m_select( WIN_BOK ); break; case 15: check_box_m_select( KNOB_DIR ); break; case 16: check_box_m_select( DARK_MODE ); break;

//关于本机 case 17: ui.index = M_ABOUT; ui.state = S_LAYER_IN; break; } } } }

//关于本机页 void about_proc() { list_show(about_menu, M_ABOUT); if (btn.pressed) { btn.pressed = false; switch (btn.id) { case BTN_ID_CW: case BTN_ID_CC: list_rotate_switch(); break; case BTN_ID_LP: ui.select[ui.layer] = 0; case BTN_ID_SP: switch (ui.select[ui.layer]) {

case 0: ui.index = M_SETTING; ui.state = S_LAYER_OUT; break; } } } }

//总的UI进程 void ui_proc() { //u8g2.sendBuffer(); //u8g2_SendBuffer(&u8g2); //u8g2_FirstPage(&u8g2); switch (ui.state) { case S_FADE: fade(); break; //转场动画 case S_WINDOW: window_param_init(); break; //弹窗初始化 case S_LAYER_IN: layer_init_in(); break; //层级初始化 case S_LAYER_OUT: layer_init_out(); break; //层级初始化

case S_NONE: u8g2_ClearBuffer(&u8g2);//u8g2.clearBuffer(); switch (ui.index) //直接选择页面 { case M_WINDOW: window_proc(); break; case M_SLEEP: sleep_proc(); break; case M_MAIN: main_proc(); break; case M_EDITOR: editor_proc(); break; case M_KNOB: knob_proc(); break; case M_KRF: krf_proc(); break; case M_KPF: kpf_proc(); break; case M_VOLT: volt_proc(); break; case M_SETTING: setting_proc(); break; case M_ABOUT: about_proc(); break; } } u8g2_NextPage(&u8g2); }

//OLED初始化函数 void oled_init() { //u8g2.setBusClock(1000000); //硬件IIC接口使用 //u8g2.begin(); //u8g2.setContrast(ui.param[DISP_BRI]);

u8g2_SetContrast(&u8g2, ui.param[DISP_BRI]);

//buf_ptr = u8g2.getBufferPtr(); //buf_len = 8 * u8g2.getBufferTileHeight() * u8g2.getBufferTileWidth();

buf_ptr = u8g2_GetBufferPtr(&u8g2); buf_len = 8 * u8g2_GetBufferTileHeight(&u8g2) * u8g2_GetBufferTileWidth(&u8g2); }

void flex_ui_setup() { eeprom_init(); ui_init(); oled_init(); btn_init();

ESP_LOGI(TAG, "flex ui setup!"); }

void flex_ui_loop() { btn_scan(); knob_inter(); ui_proc(); }

~小结: 这次主要记录了WouoUI框架在esp32 idf环境下的移植,WouoUI的框架原本是在arduino下面实现的,最终用丙正正实现了移植,移植过程主要难点在于arduino框架u8g2类各种方法的丙语言实现替换,其中又属print重载函数的实现最麻烦,还好最终一一克服,将这优雅的UI呈现在小黑上面; 以下是一些和本文相关的文章链接和U8g2的wiki链接: 一、~~ 呆萌的瓦力平衡机器人 ~~链接: 1. 基于ESP32双无刷FOC电机的瓦力平衡机器人(1) ; 2. 基于ESP32双无刷FOC电机的瓦力平衡机器人(2) ; 二、 ~~ U8g2图形库使用技巧记录 ~~链接: 1. U8g2图形库使用技巧记录(1) ; 2. U8g2图形库使用技巧记录(2) ; 3. U8g2图形库使用技巧记录(3) ; 三、U8g2 wiki链接: 1. U8g2_wiki ; 2.WouoUI框架,可以直接搜索; 后续的计划: 目前UI的大体框架已经定型,后续会基于该框架实现小车参数的设置和增加一些动效页面的; 大家如果也感兴趣,可以来这交流学习(这里提供了丰富的esp32资料):

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